1. Not old. Vintage. :)

Atari Display List and Graphics Systems (Magazine Articles

Curated list of Computer Magazine articles on DLIs and the ANTIC graphics system


[Updated: 2020, May 14]
Pages are listed as PDF page numbers, not actual magazine page number.

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As before, I made no attempt to index every Atari-related article. I leave such time investment to others, and they are welcome to use this list as a starting point so long as they give credit to my part in that time investment to preserve in an indexed reference the various benefits of those vintage computer magazines when it comes to learning to both program and operate within the multi-processor Atari 8-bit home computer.

Copy/Paste from previous Article covering the Player/Missile graphics system:

What I did index, though, was of particular interest to me as a person who believes that we still haven't tapped the abilities of the Atari both in a gaming and practical sense— especially given the available mods for Atari owners like myself and other enthusiasts. The system absolutely fascinates me for its ingenuity and untapped potential.

But I digress. :drool:

Without further ado, here are some articles to get you started...

--Timothy Kline, Atari owner
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Antic Magazine [External Link]

February/March 1983, Volume 1, Number 6
Display Simplified, Allan E Moose and Marian J Lorenz​
Page 33-35, 37-38

December 1983 / Volume 2, Number 9
More Interrupting: Deeper into Display Lists, Allan Moose and Marian Lorenz
Page 54, 57-59
June 1984 / Volume 3, Number 2
Scroll Your Way to the Top: Short Course in Coarse Scrolling, Chris Chabris
Page 35-39, 85-88 (Errata: Sep 84/Page 10)

Color Finetuner, Stephen Malinowksi
Page 48-51
July 1984 / Volume 3, Number 3
The Secrets of BASIC Animation, Fred Pinho
Page 49-52​

May 1985 / Volume 4, Number 1
Mode Mixer, Karl E Weigers
Page 38-41, 63-65
September 1985 / Volume 4, Number 5
Mirrored Display Lists, David Plotkin
Page 33-34, 62

Fine Scrolling World: Part 1, Mark Andrews
Page 70-72, 67-68
October 1985 / Volume 4, Number 6
Fine Scrolling World: Part 2, Mark Andrews
Page 72-74, 64-65
November 1986 / Volume 5, Number 7
XL Color Boost, Jon Krahmer
Page 42-43
December 1986 / Volume 5, Number 8
Landscape Illusion, Joe Brzuszek
Page 67-68, 121-122
July 1987 / Volume 6, Number 3
Easy 80, JD Casten
Page 24-25, 81-83
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ANALOG Magazine [External Link]

Issue #6
Using A DLI to Twinkle A Starfield, Joseph T. Trem
Page 28-30
Issue #7
Stereo Graphics Tutorial, Brian Moriarty
Page 70-72
Issue #12
Multicolor Screen Generator, Richard J. Kalagher
Page 72-73, 75-76
Issue #13
Fine Scrolling: Part One, Kyle Peacock
Page 115-118
Issue #14
Fine Scrolling: Part Two, Kyle Peacock
Page 27-29
Issue #15
Fine Scrolling: Part Three, Kyle Peacock
Page 102-104
Issue #16
Stars 3-D, Craig Patchett
Page 18-21

Fine Scrolling, Part IV, Kyle Peacock
Page 100-102, 105-107​

Issue #26
Atari Graphics Overlay, Jeff Brenner
Page 69, 71-75
Issue #27
Screenmaker, Vern L. Mastel
Page 38-39​

Issue #38
Color Alignment Generation Rev. 1.0, Donald Lee
Page 9-14​

DLI Maker, Greg Anderson
Page 21-26, 28 (Corrections: Issue #41, page 10; Issue #42, page 114)

Dynamic Displays, Clayton Walnum
Page 53-54, 56, 58-59
Issue #47
DLIs: A Minute to Learn, Jonathan David Farley
Page 16, 18-20​

Issue #48
DLIs: Another Minute to Learn, Jonathan David Farley
Page 109, 111-113, 132​

Issue #50
Screen Scroller, Jeff Brenner
Page 21-23

Scroll-It, Mark Sloatman
Page 81, 83-84
Issue #51
An Introduction to the Vertical Blank Interrupt, Allan E. Moose and Marian J. Lorenz
Page 67-72​

Issue #52
The Vertical Blank Interrupt: Scrolling, Allan E. Moose and Marian J. Lorenz
Page 39-45
Issue #63
Game Design Workshop, Craig Patchett
Page 83-89
Issue #64
Game Design Workshop, Part 2, Craig Patchett
Page 90-97
Issue #66
Game Design Workshop Part 3, Craig Patchett
Page 36-44
Issue #67
Action! Graphics Toolkit, Monty McCarty
Page 38-42

Game Design Workshop, Part 4, Craig Patchett
Page 66-73
Issue #68
Game Design Workshop, Part 5, Craig Patchett
Page 17-28, 50-51
Issue #69
Color Set, Jackson Beebe
Page 12-13, 41-43
Issue #70
Game Design Workshop, Craig Patchett
Page 58-65​

Issue #71
Game Design Workshop, Craig Patchett
Page 42-49

Pixel Averaging on the Atari, Stephen Miller
Page 76-82​

Issue #72
Game Design Workshop, Craig Patchett
Page 16-27
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Compute! Magazine
[External Link]

February 1982, Issue 21
Put Graphics Modes 1 and 2 at the Bottom of Your Screen, R. Alan Belke​
Page 102, 104

May 1982, Issue 24
Extra Colors for Atari Through Artifacting, Bill Mohn
Page 160-161
June 1982, Issue 25
Graphics 8 in Four Colors Using Artifacts, David Diamond
Page 78, 80

Add a Text Window to GRAPHICS 0, Charles Brannon
Page 117
July 1982, Issue 26
Atari Video Graphics and the New GTIA, Part I, Craig Chamberlain
Page 126, 128, 130
August 1982, Issue 27
Atari Video Graphics and the New GTIA, Part II, Craig Chamberlain
Page 108, 110, 112-113​

September 1982, Issue 28
Atari Video Graphics and the New GTIA: Part 3, Craig Chamberlain
Page 144, 146, 148, 150, 152

Atari GTIA: An Illustrated Overview, Louis and Helen Markoya
Page 153-154, 156

GTIA Demonstration, Jerry White
Page 174-175
October 1982, Issue 29
Atari Rainbow: Colors by Page Flipping, Robert W. Myers
Page 161-162
November 1982, Issue 30
A Fill-In on XIO(FILL), Gretchen Schabtach
Page 223-224​

September 1983, Issue 40
Easy Atari Page Flipping, Chris Allen
Page 211​

April 1984, Issue 47
Atari Display List Interrupts, Karl E Wiegers
Page 163-166
October 1984, Issue 53
Multiscreen Atari Animation, D K Titchenell
Page 151-153
November 1984, Issue 54
Atari Easy Scroll, Eugene D McMillin
Page 179-180
December 1984, Issue 55
Atari "Hidden" Character Modes, Sheldon Leemon
Page 192-194
June 1985, Issue 61
Page Flipping on the Atari, Clay Stuart
Page 86-88
August 1985, Issue 63
Atari Color Mixing, Karl E Wiegers
Page 70-72
December 1985, Issue 67
Atari Fine Scrolling, Karl E Wiegers
Page 114-118
August 1987, Issue 87
INSIGHT: Atari — Graphics: From BASIC to ML, Bill Wilkinson
Page 76-77​

September 1987, Issue 88
INSIGHT: Atari — Machine Language Graphics, Bill Wilkinson
Page 76-77​

October 1987, Issue 89
INSIGHT: Atari — Machine Language Graphics: The Final Installment, Bill Wilkinson
Page 63-64
The code that appears in the October 1987 "INSIGHT: Atari" column is correct as listed, with one minor change. Just before the last line (.END or END), the variable SNAME needs to be declared. The proper declaration is
SNAME .BYTE "S:"
November 1987, Issue 90
Atari Screen Display Toggle, Frank Murphy
Page 81​

December 1987, Issue 91
GET and PUT Graphics Commands for Atari, Bernard Cozier
Page 108-111​

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[More to come... ??]

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