[Updated: 2020, May 7]
Pages are listed as PDF page numbers, not actual magazine page number.
__________
I didn't index every Atari-related article, mind you. Someone else can spend that time doing so.
What I did index, though, was of particular interest to me as a person who believes that we still haven't tapped the abilities of the Atari both in a gaming and practical sense— especially given the available mods for Atari owners like myself and other enthusiasts. The system absolutely fascinates me for its ingenuity and untapped potential.
But I digress.
Without further ado, here are some articles to get you started... (I'll plan on generating an actual Article out of this and add the other two magazines.)
__________
Antic Magazine [External Link]
September 1983, Volume 2, Number 6
Starting Line: Player/Missile Tutorial, Chris Chabris
Page 14-15, 18-19, 104
December 1983 / Volume 2, Number 9
Automate Your Player/Missiles, Fred Pinho
Page 66-68, 73-76, 115-116
February 1984 / Volume 2, Number 11
Character Graphics, Chris Chabris
Page 60, 62-63, 65-69
April 1984 / Volume 3, Number 1
Creative Programming with Player/Missile Graphics, Philip Seyer
Page 50-52
July 1984 / Volume 3, Number 3
The Secrets of BASIC Animation, Fred Pinho
Page 49-52
August 1985 / Volume 4, Number 4
Atari 'Toons, Matthew Ratcliff
Page 28-30, 54-57
September 1985 / Volume 4, Number 5
Fine Scrolling World: Part 1, Mark Andrews
Page 70-72, 67-68
October 1985 / Volume 4, Number 6
Fine Scrolling World: Part 2, Mark Andrews
Page 72-74, 64-65
February 1986 / Volume 4, Number 10
Multi-Colored Players, Patrick Bass
Page 35-36, 90-94
February 1989 / Volume 7, Number 10
P/M Graphics Studio, Tom Larosa
Page 21-23, 34-39
August 1989 / Volume 8, Number 4
Hi-Res PUT and GET: Animation without P/Ms, Brad Timmins
Page 15-16, 38-39
_________
ANALOG Magazine [External Link]
Issue #10
Moving Missiles in BASIC, Tom HudsonIssue #23
Page 29-32
P/M Creator/Animator, Scott Sheck
Page 35, 37-40 (Corrections: Issue #34, Page 96)
Issue #26
Painles$ Player Mover, Chet Walters
Page 39, 41-50
Issue #63
Animation, Ron GoodmanIssue #64
Page 25-31
Game Design Workshop, Craig Patchett
Page 83-89
Game Design Workshop, Part 2, Craig PatchettIssue #66
Page 90-97
Game Design Workshop Part 3, Craig Patchett
Page 36-44
Issue #67
Game Design Workshop, Part 4, Craig Patchett
Page 66-73
Issue #68
Game Design Workshop, Part 5, Craig Patchett
Page 17-28, 50-51
Issue #70
Un-SPRITEs: Copy & Paste Graphics, Jason Leigh
Page 36-43
Game Design Workshop, Part 6, Craig Patchett
Page 58-65
Issue #71
Game Design Workshop, Part 7, Craig Patchett
Page 42-49
Issue #72
Game Design Workshop, Part 8, Craig Patchett
Page 16-27
Issue #77
Fast Move (P/M), John W. Little_________
Page 36-43
Compute! Magazine [External Link]
January 1981, Issue 8
Player-Missile Graphics with the Atari Personal Computer System, Chris CrawfordSeptember 1981, Issue 16
Page 68-70, 72-73
Positioning Player-Missile and Regular Graphics in Memory, Fred PinhoOctober 1981, Issue 17
Page 69-70
Dynamic Player Animation with Atari, Alan Watson
Page 84, 86
Extending Player Missile Graphics, Eric StoltmanDecember 1981, Issue 19
Page 100, 102
Adding High Speed Vertical Positioning to P/M Graphics, David H. MarkleyFebruary 1982, Issue 21
Page 119-123
P/M Graphics Made Easy, T. Sak, S. MeierApril 1982, Issue 23
Page 92, 94-95
Using TextPlot for Animated Games, David PlotkinMay 1982, Issue 24
Page 148, 150, 152, 154 (Capute! June 82, page 192)
No Commotion Motion, Tina HalcombJune 1982, Issue 25
Page 103-104, 106
A Self-Modifying P/M Graphics Utility, Kenneth Grace JrAugust 1982, Issue 27
Page 122, 124, 126-129 (See also: CAPUTE! Aug 1982, page 173)
Animation and P/M Graphics, Tom Sak and Sid MeierJune 1983, Issue 37
Page 119-120, 122-124
Atari Player/Missile Graphics Simplified, Staffan SandbergOctober 1983, Issue 41
Page 177-178, 180, 182 (See CAPUTE! Aug 1983, page 265)
A Multicolor Atari Character Editor, Charles Brannon
Page 234-243
August 1985, Issue 63
Animator, Steve JohnsonSeptember 1985, Issue 64
Page 44, 46, 48, 50-63
Atari Animation with P/M Graphics, Part 1, Robert J PowellOctober 1985, Issue 65
Page 97-99
Atari Animation with P/M Graphics: Part 2, Robert J PowellNovember 1985, Issue 66
Page 102-105 (See also CAPUTE! Nov 1985, p 146)
Atari Animation with P/M Graphics: Part 3, Robert PowellMarch 1986, Issue 70
Page 119-120
Atari P/M Graphics Toolkit, Tom R HalfhillJuly 1987, Issue 86
Page 87-92
P/M Magic, Gary Costanza
Page 62-68
August 1987, Issue 87
SoftSprite, Richard Schramm_________
Page 101-103
Tricky Tutorials for Atari
[More to come... ??]
-
Not old. Vintage. :)
Atari Player-Missile Graphics System (Magazine Articles)
Curated list of Computer Magazine articles on P/M Graphics
Rate This Article: