1. Not old. Vintage. :)
Timothy Kline

Z*Magazine: 22-Jul-86

Z*Magazine: 22-Jul-86

  1. Timothy Kline
    Article #18 (214 is last):
    From: xx004@cleveland.Freenet.Edu (Atari SIG)
    Newsgroups: freenet.sci.comp.atari.product.8bit.zmag
    Subject: Z*Magazine: 22-Jul-86
    Reply-To: xx004@cleveland.Freenet.Edu (Atari SIG)
    Date: Sat Jul 3 20:37:26 1993

    HOT Atari News and Reviews
    Editor Clinton Smith July 22,1986
    Asst.Editor Jim Dobleski
    Publisher:Clinton Smith
    Asst.Publishers:Jim Dobleski,Ron
    Kovacs and The Wizard
    Columnists:Clinton Smith and Rune
    XxIn This Issue
    *Chicagoland Atari Users' Group,July
    19th meeting
    *BBS Etiquette Part 2 by Gerry Feid
    *Action Biker from Mastertronic-a
    review by Clinton Smith
    *7800 Corner-Robotron 2084
    *Basically-Robot Loader and Disk
    file input
    *Zread 16 is here!
    *Zmag Messages
    *Zmag Update
    *Zmag ? of the month
    *Zmag Notes
    XxClaug July 19th Meeting
    Due to the heat we were having last
    week,the attendence at Saturday's
    meeting was smaller than usual.Pete
    had some business to attend to,so
    Gerry Feid(writer of the Etiquette
    article in this and last week's
    issues)was in charge.
    First up,Illinois has two new laws
    that have computer owners up in
    arms.The shrink wrap law is a very
    confusing law whose simplest
    description is"Once you open a
    software package it's yours,No
    refunds,unless the manufacturer
    states otherwise on the program's
    packaging".(Editor's Note:I seem to
    remember reading in a computer paper
    ,that is distributed by the public
    library,that the shrink wrap law was
    defeated.I'm going check up on
    this situation and get back to you
    with the correct info.)
    The second law is the one that
    allows Ameritech Illinois Bell to
    cancel the use of call-paks.Many
    modem users depend on these to
    make calls to and from the city and
    without these,could be forced to
    do without little things(like food)
    in order to keep up with their
    phone bills.Gerry is going to try
    to get an Ameritech spokesman to
    come to a meeting to explain why
    they think our phone bills will
    actually cost less without call
    Mark Racine,of Mars Merchandising,
    demonstrated some new games for the
    XL+XE computers from an English
    company called MasterTronic.
    MasterTronic has been selling their
    Commodore programs over here,for
    the last year,at a great price of
    $10.Well,they've finally decided to
    bring their Atari versions over
    for the same $10 price tag.The games
    are contained on so-called flippy
    disks.A flippy disk has a version of
    the game for the Atari on one side,
    and the Commodore version on the
    other side of the disk,this is good
    in case you get tired of the game
    you can always sell it to your
    Commodore owning friend.Don't let
    the $10 price fool you,these games
    are quite good and feature some very
    attractive graphics.
    The first game,Elektraglide,is
    a 3-d sci-fi driving contest.You
    are looking out the front window
    of your vehicle as you drive down
    the road to the next tunnel.Along
    the way large 3-d geometrical
    objects bounce down the road towards
    you which you must avoid,and there
    are also obstacles in the road that
    you must drive around.The movement
    of the road and the mountainous
    background were quite similar to
    Pole Position,while the gameplay
    was reminiscent of the old Williams
    laser arcade game,Star Rider.
    The second game,Kik Start,is a
    sideview motorcycle stunt race.
    After choosing which courses you
    wish to race on(they all have names
    of which my personal favorite was
    shark bait)you must get your
    motercycle through the courses
    by doing the correct leaps at the
    right speeds.One of it's nice
    features is that you can race a
    second person at the same time via
    the bottom half of the split screen
    .The third game,Action Biker,is
    reviewed in full later this issue.
    The fourth game Mark demoed was
    the terrific Hardball by Accolade
    .This is the best baseball game
    out presently for the Atari
    computers.Hardball was reviewed
    in the June 24th edition of Zmag.
    The 7800 that was running over
    at the Mars Merchandising table
    was attracting quite a few people
    with it's great version of Pole
    Position 2.If you would like to
    get in touch with Mars concerning
    the games or the 7800,here is
    their address and phone number.

    Mars Merchandising
    15 W 615 Diversey
    Elmhurst,Illinois 60126

    Phone Number(312)530-0988
    Tell them that Zmag sent you(Okay
    ,so they probably won't know what
    Zmag is,but won't it be fun to
    find out?)

    Finally,next month is the Claug
    Member's only picnic.So don't show up
    at Triton on the 16th unless you plan
    on having a very,very,small meeting
    of your own.
    Due to scheduling problems,the next
    regular meeting won't be until the
    4th Saturday of September(My,doesn't
    the summer go by fast.).The standard
    meeting will be down in the IronWood
    room,while the St sig will be in the
    Fireside lounge.
    XxBBS Etiquette(part 2)by Gerry Feid
    or, Some Do's and Don'ts of the
    Electronic World.
    by Gerry Feid-Sysop, Blue Moon BBS

    Part 2:
    I don't know about many of the
    other Sysops, but in the time Blue
    Moon has been up, I have gotten at
    least two or three requests every
    month from people asking me to send
    them a copy of my BBS program. I
    have talked to people running AMIS,
    Fast AMIS, Nitelite, BBCS, and
    other, more obscure programs (that
    are just as good), and all I have
    talked to have the same problem.
    There are quite a few I haven't
    talked to, but they have probably
    been asked, too. What it comes down
    to is this. It takes a lot of work
    to get a BBS up and running well.
    It takes a bit of work to maintain
    it. In many cases, the software
    alone cost a lot of money, up to
    about $100. To expect a Sysop to
    put in many hours ironing out a
    program, and then GIVE you a copy,
    is in extremely poor taste.
    Especially if you hide yourself
    behind a handle when asking.
    It used to be the 'thing' to do
    when you had a CB radio,but a BBS
    is no place for a handle. One
    reason, is because 99% of all the
    trouble on a BBS is done by people
    who logon using a handle.You don't
    think those guys leaving their
    girlfriend's phone numbers would
    be dumb enough to use their real
    names, do you? There sets the
    problem. If a person doesn't use
    their name, in many cases their
    credibility takes a nosedive.After
    all, how can you believe a person
    who isn't honest enough to own up
    to who they are? The only people
    who I have seen try to steal my
    BBS program from the outside,have
    used handles.The ones who left the
    'For a good time call...' messages
    did also. One BBS had a caller who
    insisted on trying to sell little
    blue boxes on his board (which has
    since closed down), and guess what
    - he used a handle, too.Problems
    like this are still going on,and
    none of these people use their
    names. So, remember - use a handle
    if you want to, but look at the
    company you are choosing to be
    associated with. Handles don't do
    any damage as long as the person
    using it doesn't. A person who
    can't own up to who they are,
    unless known personally by the
    Sysop, is ALWAYS suspect, because
    real people don't cause trouble
    when you know who they are. I
    expect to get a LOT of negative
    E-Mail from that one, too.
    Probably all from people using
    handles.....Enough negativism.
    Running a BBS, and using others,
    is a lot of fun. There is an
    additional avenue to vent
    difficulties, get help with
    problems, help others with theirs,
    meet a bunch of people, get free
    software, give free software
    (ah - if only more of you did),and
    generally have a good time. Just
    don't abuse the privilege afforded
    to you by the Sysops. As I said
    before, 98% of users don't (and
    yes,that includes most of you who
    don't know your own names).The
    rules sre simple, and
    straightforward:Watch what you do.
    No foul language, even if you get
    into an argument with someone.
    Clean up your old messages after
    yourselves. The Sysops have other
    things to do than be everybody's
    janitor.Use your own name. When
    someone lets you into their house,
    as Sysops do, they would like to
    know who you are.Your refusal wears
    out a welcome very fast.Upload as
    well as download. Everybody takes
    files, so share the wealth you have
    gotten from other boards. Don't
    forget to check the download file
    to make sure you aren't uploading
    something that is already there.
    If you are going to post something
    for sale, DON'T MISREPRESENT IT !
    And remember - what it is worth to
    you, may not be what it is worth,
    so ask decent prices. Don't give
    it away, but be realistic, too.
    If you are thinking of buying
    something advertised by a private
    individual, see it first to verify
    the condition. If the seller says
    it is only a month or two old, ask
    to see proof. It is very easy to
    buy something, not use it for six
    months, and then sell it as "Like
    New", despite the fact it has been
    sitting in a damp basement (far
    from an ideal climate for computer
    products).When you post a message,
    use a password you can easily
    remember, and then please remember
    to call back and erase it when you
    get an answer.Don't call and post a
    message, then leave a message for
    the Sysop, asking him to leave it
    up for [x] weeks because you don't
    call boards very often. If you
    could call to ask the question, it
    is YOUR responsibility to call back
    within a reasonable amount of time
    to look for the answer.Sorry to
    take so much space, but I am just
    venting a few grievences about the
    abuse of the BBS's. These things
    happen on all the boards I have
    been on. Some more, some less.
    The only people who can corect them
    are those doing them, whether it be
    intentional or not. The next time
    you are on a message base, take a
    look around. You will see messages
    posted weeks ago, that have no
    meaning anymore.Questions that have
    been answered for weeks, and the
    Sysop is leaving posted out of
    courtesy to the caller who hasn't
    bothered to call back to look for
    an answer. I am as guilty as anyone,
    but it is as much my responsibility
    to clean up after myself, as it is
    XxAction Biker from MasterTronic
    Combine the aspects of a driving
    game and an action adventure and
    you'll get Action Biker.A-Biker
    is one of the first stateside
    Atari releases from the English
    company,MasterTronic.One of the
    game's appealing features is it's
    low price of $10.Selling a game
    for a starting price of $10 means
    either that the game is a loser or
    the company skimped on the packaging
    and the instructions.Well luckily
    and also unluckily,Mastertronic
    choose to shortchange on the
    documentation.Luckily,because the
    game is a good value for $10 and
    unluckily,because you may not know
    what to do unless you look at the
    back of the package.Also,unless
    you examine a very small sticker
    on the front of the package you
    won't even know that the Atari
    version is on the disk.The company
    is using it's old Commodore-only
    packaging and the only indication
    of the Atari version is the small
    sticker.These problems aside,the
    game is quite enjoyable.The object
    of the game,is to drive around on
    your motorcycle picking up 40
    objects.These objects appear one
    after another in the 3 quarters,
    3-d, town you are driving in,as
    glowing tombstones(that's what they
    look like to me.)
    The graphics of the town are quite
    good,but it's nothing spectacular.
    This is very good 3-d programming,
    you can drive under,around,and
    over the various obstacles of the
    town.Sound effects are limited to
    a song playing in the background
    and when you crash into any
    obstacles the screen merely flashes
    .The objects are located in various
    areas of the town,thankfully the
    company did provide a map that tells
    you where the next object will be
    appearing.With every object you
    pick up,the location of the next
    object becomes more difficult to
    reach.Some of the later objects are
    located on elevated construction
    beams and what looks like a roller
    coaster track,that can only be
    reached by driving up ramps.
    While some of the objects(like the
    gloves)have no effect on you,others
    like the gearbox and the large fuel
    tank improves the ability of your
    bike.The large tank let's you drive
    for longer without having to refill
    at the gas station.Since instructions
    are slim in this game,I'll explain
    how you use the gear box to get to
    higher speeds(for those who don't
    anything about gears or the like).
    Pressing the joystick button will
    put you in low gear,press forward
    on the stick to accelerate,once at
    top speed press the button to shift
    into high gear,if you need to brake
    or slow down,pull back on the stick.
    This works exactly the same as the
    Pole Position acceleration scheme.
    One thing that I liked about the
    game is that you can take your time
    in picking up the objects,or if you
    want,you can just drive around on
    your cycle without paying attention
    to the object of the game.A sort of
    Sunday drive in the country for the
    computer gamer.
    Aside from the limited sound effects
    ,this is a good effort from
    MasterTronic.Let's hope that all
    of their releases present,and
    upcoming are as enjoyable as Action
    Xx7800 Corner-Robotron 2084
    Williams Electronics had a knack
    when it came to making wild and
    crazy shoot em' ups.First,with
    Defender,then with Stargate,and
    finally with the white knuckle
    action of Robotron 2084.Before we
    get on to the review,for the
    benefit of those unlucky souls who
    never got a chance to play Robotron
    either in the arcade,or at home on
    the XL+XE or 5200 and those who
    (heaven forbid)have forgotten about
    it,here is a summary of the game.
    In the year 2084,man creates the
    ultimate breed of robots...The
    Robotrons!.These robots were so
    intelligent that they didn't need
    humans to think or act.Unfortunately
    for us,they figure this out and
    begin eliminating the human race
    by death or by reprogramming.Only
    a handful of clones of the last
    human family remain.Due to a genetic
    mistake,you cannot be programmed
    into one of their slaves,so you
    are chosen to save mankind.There
    are 8 different types of Robotrons
    you will be fighting.
    1.The Grunts-These are the foot
    soldiers of robotkind.They are
    mindless assassins whose only
    purpose is to bury you.These things
    chase you like a rabid herd of
    2.The Hulks-These big lumbering
    robots' main purpose is to walk all
    over the human clones and you,if
    possible.Unfortunately they are
    impervious to your laser and are
    only slowed down by your shots.
    3.Giant Brains-While the Grunts
    and the Hulks are the muscle,these
    guys are the minds behind the
    slaughter.Their deadly cruise
    missiles will follow you all over
    the place unless you blow them away.
    If a Brain catches a human,he
    reprograms it into a mutant prog,
    who quite simply wants to rip off
    your face.
    4.Spheroids and the Enforcers-
    Spheroids are round robots who fly
    around dropping embryos that become
    Enforcers.The enforcers are the
    assassin army of the Robotron.Don't
    let a lot of these form,otherwise
    you'll be in deep shaving cream
    (something for you DR.Demento fans
    out there.)
    5.The Electrodes-While not having
    the ability to move,these living
    barriers can be a real deathtrap
    when there are 50 Grunts on your
    6.Quarks and Tanks-Quarks are square
    robots who form the dreaded tanks.
    While,one tank firing bounce bombs
    is rather easy to deal with,heaven
    help you when there are 20 of these
    suckers lobbing their explosive
    equivalents of soccer balls at you.

    What could possibly make a sane
    person want to step on the same
    planet with this bunch?
    Enter Man,Woman,and Child.How could
    anyone stand to watch our fellow
    human beings be pushed around by
    this robotic scum?
    Gameplay is in waves,with every 5th
    wave being a brain wave.In the
    brain wave,the screen is jammed with
    human clones and brains.This can
    be a real point bonanza if the brains
    don't get you.Now for the review.
    I have to admit that when I first
    plugged this one in,I was disappoint-
    ed.One of the best arcade games Atari
    made for the 5200 was Robotron,and
    to be completeley honest that version
    looked more like the arcade game.
    In the 7800 version,the Grunts,Hulks,
    and Tanks are a little bit larger and
    a little less detailed.The humans and
    the brains are the correst size
    though.Also,some of the graphic
    elements of the game,the warrior's
    teleportation and the explosion of
    a grunt have been simplified.One
    thing that I thought was strange was
    that the line border around the
    screen is gone,I can understand
    about the graphic effects but how
    hard is it to draw a line border
    around the screen? I do have to admit
    that the graphics are good,taken on
    their own merits and that the
    object movement is much smoother and
    less jerky then the 5200/XL+XE
    versions.If arcade translations were
    judged on looks alone,this game
    would probably be considered okay
    but not great.But,the thing that
    saves 7800 Robotron from the depths
    of mediocrity is it's great gameplay.
    The action is very smooth and the
    one thing that made Robotron such
    a challenge in the arcades is present
    .Alot of bad guys.While the 7800
    Grunts don't look as much like the
    ones in the arcade as the 5200
    version did,there are a lot more of
    them! As you get into the upper
    levels,there are around 80 of these
    suckers chasing after you.And
    remember,you start off in the middle
    of these guys,it's like being dropped
    into a blender.Another nice thing
    is that there is no flickering
    anywhere! All of them are rock solid
    ,all of the time.This thing is so
    fast that you really don't mind that
    the Grunts have gained some weight.
    There are two ways that you can play
    .One,move with the joystick and press
    the fire buttton to shoot in the
    direction that you are moving.
    Imagine what it would be like trying
    to play Robotron with the humanoid
    from Berzerk and you'll have an idea
    of how utterly useless this control
    method is.Thankfully,the second way
    is the same two stick control scheme
    found in the arcade.For the 5200
    version of this game,they included
    a base that the joysticks fit into
    ,to give you the same steady two
    fisted stick control that the arcade
    game had.The left stick moves your
    warrior,while the right stick shoots
    your laser in the direction that
    it's pointed,giving you the ability
    to shoot at things you're running
    away from.Unfortunately,they didn't
    include a similar base for the
    7800 controllers in this edition.
    There are 4 possible solutions to
    this problem.
    1.Try to use both,without a base.
    Very difficult.
    2.If you have the base from the 5200
    version,you can fit them in if you
    stuff the bottom of the base with
    some paper or something.Or,if you
    have the XL+Xe version,you can just
    use two VCS sticks in that base.
    Unfortunately,I think that the
    VCS sticks may break quite easily
    considering the high octane fury of
    this game.
    3.Build your own base.A good project
    for you to tackle.
    4.Write Atari and beg them for a
    7800 stick base.I don't know if this
    will work or not,but a little
    groveling never hurts.
    If you want a Robotron that looks
    almost like the arcade game,I suggest
    that you check out the computer
    version.However,if you want a game
    that plays exactly like Robotron or
    if you want something that will give
    you a real shoot'em up challenge,give
    Robotron 2084 for the 7800 a shot.
    P.S.The game won't be nearly as good
    if your joysticks aren't in some kind
    of a base.
    XxBasically-Robot Loader
    In this,our third installment we're
    going to load in the robot data that
    we created with the Robot Maker.
    To do this,we are going to use a
    program called,aptly enough,Robot
    Loader.After the listing I'll
    explain how to use the program and
    I'm going to explain how the disk
    file input routine works.
    To use the program without typing it
    in,simply type ENTER"D:ZMAG0722.TXT"
    while in BASIC.
    15 DIM DDIR$(9),RLD$(15),LDIR$(10),RNO$(7),NAME$(40)
    20 GRAPHICS 0:pOKE 710,14:pOKE 709,0
    60 POSITION 8,3:pRINT "TO SCAN FOR YOU(1-8)"
    70 OPEN #2,4,0,"K:"
    80 GET #2,DN
    90 IF DN<49 OR DN>56 THEN GOTO 80
    100 CLOSE #2
    110 DDIR$="D1:R*.BOT":DDIR$(2,2)=CHR$(DN)
    115 TRAP 70
    120 CLOSE #1:OPEN #1,6,0,DDIR$
    130 GRAPHICS 0:pOKE 710,8:pOKE 709,14
    160 FOR RN=1 TO 1000
    165 TRAP 200
    170 INPUT #1,LDIR$
    175 IF ASC(LDIR$(1,1))>32 THEN 200
    180 PRINT LDIR$
    190 NEXT RN
    220 INPUT RNO$
    230 RLD$="D1:R":RLD$(2,2)=CHR$(DN):RLD$(5)=RNO$:RLD$(LEN(RLD$)+1)=".BOT"
    240 OPEN #1,4,0,RLD$:INPUT #1,NAME$:GET #1,SPD:GET #1,STR:GET #1,SKL:GET #1,AGL
    245 CLOSE #1
    250 GRAPHICS 0:pOKE 710,8:pOKE 709,14
    260 PRINT "ROBOT ";RNO$;" DATA"
    270 PRINT " "
    280 PRINT "ROBOT NAME:";NAME$(10)
    290 PRINT "SPEED:";SPD
    330 PRINT " "
    360 IF PEEK(53279)=6 THEN GOTO 20
    370 GOTO 360

    First,hit a number key from 1 to 8
    ,depending on what drive you have
    the robot files that you created
    with RobotMaker.The program will
    list what robot code numbers are
    on the disk and you will be asked
    what robot you wish to load.Enter
    just the number,not the "R" that
    is in front of it.The program
    will load in the data for that
    robot and will show it to you.

    Line 240 is the only thing that
    is needed to load in the data.
    1.IOCB number 1 is opened for
    input(retrieving)to the robot data
    2.Since the robot's name was
    Printed to the file,to retrieve it
    you must use the opposite command.
    So you Input the name and put it in
    the string NAME$.
    3.Since the Speed,strength,weapon
    skill,and agility variables were Put
    to the file,the opposite command of
    Get is used to retrieve them.As each
    variable is retrieved is put into
    it's respective variable name.Such as
    4.The IOCB is closed since we have
    retrieved all the data.

    Next Week:The Robot wrap up featuring
    how string manipulation is used in
    both the maker and loader program.
    XxZread 16 is here
    Be sure to d/l Zread v.1.6 from
    the Windy City or Runequest BBS'.The
    instructions are built into the
    program so all you have to know to
    operate it,is contained in the
    program.Please leave any comments
    you might have about Zread16 to
    me,Clinton Smith,on Windy City BBS.
    XxZmag Messages
    Message # :339
    Date & Time :07/15/86 21:00:42
    Replies :0
    Subject :ZMAG
    Sent by :RON KOVACS

    CLINTON, I have put the SB text on
    hold until I get free time. My wife
    is expecting in 7 weeks and things
    are hectic here and at work.However,
    I might have some interesting info
    pertaining this subject very soon. I
    have contracted a user from JACG to
    do user group reporting and will sic
    him on SB. About the UK. I have sent
    3 disks overseas to three BBS
    Systems there, I have also succeeded
    getting through to the UK but got a
    busy signal the two times I got
    through.I am still trying. I sent 4
    recent issues of Chicago Zmag and 4
    NJ Zmag.By the way, Have you been
    getting response from the CompuServe
    users?? Your issues have atleast 50+
    downloads?? I have 2 issues of your
    Zmag on the Source and soon making
    tracks to Delphi.Also looking for
    sites on People network or whatever
    the name of it is. I have been busy
    and have not forgotten about SB.
    Don't worry I intend of delivering
    something soon.I hope you understand
    my circumstances at the present time.
    I also have one more thing to pass
    on. Since Cleveland is closer to you,
    Please call the following number,
    It was left to me by Anthony Ramos
    the Author of Parrot, They seem to
    be interested in Zmag. 1-216-441-3816
    (Cleveland Atari Users) and
    1-216-228-7335 (Lakewood Peekers).
    Hopefully you can get them on your
    list. If you are interested in
    Zrock, I will continue to upload
    issues. Let me know your thoughts.
    Ok enuf fer now. You know now where
    I am to date.Now, tell me what's
    happening here? Any interesting
    comments for NJ readers?
    Continued success!! Take care, Ron
    Kovacs-Syndicate BBS

    Message # :343
    Date & Time :07/18/86 20:08:18
    Replies :0
    Subject :ZMAG
    Sent by :RON KOVACS

    Clint, Thanks for the nice words. I
    am setting up some time soon with
    the newest sysop on CompuServe, Mike
    Shoenback.I will arrange time to
    interview him and hopefully this
    will go better than Scott!. I have
    uploaded ZPRINT4.OBJ which is a
    compiled version of ZPRINT3.BAS.
    Load from DOS. I like this one and
    can't wait for ZREAD16. I will
    have to check it out. Due to the
    problems I have been having with my
    own BBS, BBCS lock-ups. My time has
    really been taken up. I am going
    to try and get through to UK this
    weekend. X yer fingers. Also. We
    have gotten thanks fer Zmag on CIS.
    They like'm and want more issues.
    Do you think you can get a local
    user here to upload your issues to
    CIS?? If so, Tell them to upload
    all text in ASCII. This way CIS
    Atari users can read it on-line.
    Well that's all from the East for
    now. Take care!

    Ron Kovacs
    Zmag NJ
    Ron,thank you for the national
    /international Zmag report.If you
    would like to pass Zmag to the
    Cleveland boards please get in
    contact with me on Windy City.
    I'm very pleased with the good
    reaction to Zmag on Compuserve,
    and I'm especially excited about
    the Zmag Online option.I think
    that this is a good sign that
    Zmag is starting to be taken
    seriously in the Atari community
    XxZmag Update
    Chicago Zmag Boards
    Windy City Atari-(312)775-2970
    Enchanted Castle-(312)525-0688
    Blue Moon-(312)457-2219
    Skid Row-(312)439-5873
    Software Plus-(312)520-1780
    (In New Jersey)
    East Coast Syndicate-(201)968-8148
    If you have a question about Zmag
    Windy City-Clinton Smith
    Runequest-Jim Dobleski,Rune Master
    Enchanted Castle-Clinton Smith,
    Centari-Jim Dobleski
    Blue Moon-Clinton Smith,Gerry Feid
    Claug-Clinton Smith
    M-Club 1,2,or 4-Jim Dobleski
    Skid Row-Jim Dobleski
    Software Plus-Jeff Williams
    East Coast Syndicate-Ron Kovacs
    Compuserve-Ron Kovacs,Tim Orosz
    XxZmag Question of the Month
    The question for the month of
    July is Would you,the readers
    ,want there to be a condensed
    weekly edition of Zmag?This
    would be a more to the point
    issue that would be put out
    along with the standard issue.
    Another possibility would be
    a monthly edition that contains
    the best articles and news
    from the past month's weekly
    editions.Let me know what you
    think in the Zmag mesg bases.
    XxZmag Notes
    Let me know what your favorite
    p/d programs are for the top
    10 public domain hit list.

    Come on you ST readers out there.
    I know you're out there.Let's see
    some ST articles or columns.Once
    the ST Zread is done there will be
    a larger need for ST stuff.If you
    have an idea for an article,column
    ,or review read next item.
    Do you have an idea for an
    article,column,or review.
    Let me or one of the people in
    the UPDATE know about it.If it's
    a good idea we'll work out the
    easiest way for you to get the
    article,review,or column to Zmag.
    If you don't want to do the
    column yourself,we'll try to find
    someone who will.If you just have
    a little interesting fact or a
    suggestion just leave it in one
    of the Zmag mesg.bases and I'll
    put it in the Zmag mesg. section
    of the next issue.
    Finally,be sure to support the
    boards that carry Zmag.If it
    weren't for them you wouldn't
    be reading Zmag right now.
    Zmag-a-zine July 1,1986
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